setWeaponCookable( <weapon name>, <cookable> )
Module: Weapons
Summary:
Set new cookable state to a weapon
Example:
setWeaponCookable(weaponName, cookable);
Required Args:
1 : <weapon name>: (string) The weapon name for this weapon.
2 : <cookable> New cookable state to set
Deprecated Args:
1 : <id> Weapon id (available for backwards compatibility). You can get it with
getLoadedWeapons()